About 3 weeks ago, I rented Ghostbusters: The Video Game
for the Wii.
I wasn't sure what to expect in terms of game-play. I knew the game had a two player option, so I thought maybe my wife would play the game with me.
I thought the two player option, in the game, was like Call of Duty: World at War
's two player campaign on the Wii, where one person controls the main character on screen, the second player just has an on-screen reticule they control and they don't have to be concerned with moving a character around.
Well, I put the game in and turned on the system. After a brief "tutorial" of sorts inside the Ghostbusters' firehouse, I went to the Ecto-1 to start my first mission. When starting the mission, the game menu will ask if you are playing one player or two player, we selected two players.
I didn't realize the two player option in Ghostbusters on the Wii was actually splitscreen through all the campaign's missions!
Here's a video of us fighting probably the most famous character from the Ghostbusters movies and television show, the Stay Puft!
In the video, my wife was playing as the female ghostbuster on the bottom screen, I was the male ghostbuster in the top screen. When we were in the final battle with Stay Puft, my wife was still the female ghostbuster, and she stayed on the right side of the screen for most of the battle, we switched sides towards the end.
One question you may have heard my wife ask was, "So, why is it a ghost in marshmallow form?"
I replied, "I don't know."
If you want to know more about the Stay Puft man, if you don't know a lot, a brief read about him is:
You may have noticed the audio in the game was extremely low when characters were saying different lines. My wife actually can be heard in the video asking me, "Do you know what he's saying?", around 1:25 in the video.
I should note, that in the video I had the direct feed audio from the game running, as well as the audio recording the tv sound and our conversation during game-play, that's why there was a slight echo to some of the audio sounds.
Ghostbusters: The Video Game has audio settings in the game, and if you play it, they are defaulted to level 50. I highly encourage you to turn the voice audio setting up to 100, if you want to be able to hear/understand what the characters are saying easier.
As for the question at the end of the video, "Did they finish the game together?", we did not.
My wife had trouble getting used to the controls, so she didn't play anymore. The video of us defeating Stay Puft was the last level we played together.
I, though, did complete the game.
I started a brand new game from the beginning, and played all the levels by myself. It took me a little more than 9 hours to complete the game, and I had fun playing it. I was impressed with the engine Red Fly Studio used in the game, because of the amount of destructible objects in the levels.
I started a brand new game from the beginning, and played all the levels by myself. It took me a little more than 9 hours to complete the game, and I had fun playing it. I was impressed with the engine Red Fly Studio used in the game, because of the amount of destructible objects in the levels.
I didn't complete the game with 100% of items that can be found and scanned, but I did see the credits which were fun. The credits even have a little interactive activity of ghost catching to do, while they are rolling.
If you have any questions about the Wii version, feel free to ask me in the comments or by sending an email my way. I'll be glad to answer them if I can.
Questions:
Have you played any version of Ghostbusters: The Video Game? If so, which version did you play, and what did you think of it? Good or bad?
Do you think Stay Puft is the most popular "ghost" in Ghostbusters' history?
If you're interested in Ghostbusters: The Video Game, it's available on the PS3, Wii, and Xbox 360 as for the current generation consoles. It's also available on the PC, Nintendo DS, and PS2.
Ghostbusters: The Video Game Wii Trailer